I’m using a timeline to control some in-game events. I’d like to expose a variable that would allow me to manipulate that timeline so I can apply the same template to multiple actors. The only solution I can see would be to use the “Set Play Rate” node, but that node doesn’t seem to effect anything. Here’s the current setup:
“Bat Flight” is the name of the Timeline. I’ve got “Timeline Rate” exposed on the actor. No matter what float I put in “Timeline Rate” the timeline plays at the same speed and duration.