This seems to work for a while and then randomly breaks (UE5.5). I am trying to figure out why but my sequence which worked perfectly before using this method suddenly no longer simulates, and does not reset to it’s pre-simulated state correctly. The animation all works as expected until you hit simulate and then each character returns to it’s A-pose and the ‘simulate physics’ keyframes seem to have no effect. I’ve tried changing all the collision settings etc.