Hello, I was just wondering if its possible to make a sequence created in the sequencer (in my case A custom button animation), and then use that sequence on other parts of my map? Currently I understand when you copy and paste the sequence and its objects the sequence when played will still only animate the original objects in their initial position. I know this has to do with the sequencer using world positioning or something. Is it possible to attach the sequence to a random cube and then move that cube around and the sequence plays according to that cubes relative position? Thank you in advance!
For moving the sequence to transform relative to different parts of the world, you can use the Transform Origin. See the docs here: Creating Level Sequences with Dynamic Transforms in Unreal Engine | Unreal Engine 5.3 Documentation
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Interesting, do you know if this is possible for uefn yet or no?