Is it possible to use SceneCaptureComponent2D as the player camera (instead of CameraComponent)? The camera manager doesn’t seem to provide such a possibility out of the box.
Or as an alternative: Is it possible to use the material target of the scene capture as input for the player camera? (instead of the scene contents)
Or as another alternative: Is it possible to add filter flags to the CameraComponent like the scene capture has? (e.g. don’t display skeletal meshes etc)
(I don’t want to use a widget with the material target of the scene capture, to avoid having to render the camera contents + the scene capture contents)