Using saved data from "In_Editor" function?

I’m currently cooking/saving data from a native UE4 “In-Editor” function to an external binary file so that I can use the generated data in-engine.

There is no technical or legal reason that I should not do this, is there?

Never had to get so deep into the source code before, and just wondering what the best practice is.

Thanks!


If you want more specifics:
I am using the USkeletalMesh->GetSourceModel() function to get access to the vertex positions and normals of a given Skeletal Mesh.
Other functions (non In_Editor) that returned this data were either too slow, or returned unpaired and/or garbage data.

(Note to Mods: I was unsure which board this would be better suited to, so I also posted this in the “Engine Source” board. If you need me to delete one or the other please let me know.)