Hi, and sorry for the (probably?) cryptic title
I have a very conceptual Project going on but there is some BP-logic that I can’t wrap my gray matter around:
I want every player to be visible serverside but only the local player should be visible clientside.
To prevent hacking/cheating this functionality has (?) to be implemented using RPC triggered from serverside and this is what I have in mind:
(BP-Code is in Player Blueprint)
On Event Begin Play;
Switch Has Authorit;
if( Authority ) { DoNothing; }
if( Remote)
{
if( IsLocalPlayer ) {DoNothing; }
else { Set Actor Hidden In Game on Self }
}
Am I totally out in the blue on this?