Using Rider as an IDE?

I have plenty of Unreal Blueprints experience and also experience with Unity/C#, but I’ve recently started working more with C++ and VS Code in Unreal. I’m finding it a bit slow and cumbersome trying to build things and learn how to do things, and I’m trying to decide whether to switch to Rider (or something else). I’m not sure whether it’ll speed up my learning process and ability to develop things, or teach me an overly specific workflow, or have other downsides. I’m planning on working in Unreal for the next year or so, hopefully experimenting with SocketIO, and possibly some server-based unreal projects (basically trying to get some face tracking input to work with Unreal over the internet).

1 Like

Vscode is a great IDE once you set it up correctly, i have so many extension that makes it kinda irreplaceable for me (Just to mention one: Copilot is a really great tool).

I discovered Rider just yesterday looking at a devlog By CoffeeStain (the creators of Satisfactory) and I promised myself to give it a shot but I haven’t had time yet! I’m curious to hear other users’ feedback.

The vscode slowness is mainly related to intellisense, and I’m curious to see how well Rider behaves

1 Like

I’m using Rider for Unreal since beta and I can say that I can’t go back to Visual Studio now

It can track property changes made in blueprints, tell you about code optimization and does it for you, faster “intellisense”, it knows Unreal source code very well, event Reflection Specifiers and report if you use it incorrectly, and so many other features. The compile time is the same, you will still be using MSVC.

unknown

d

4 Likes