Using real coordinates in UE scene

Hello dear Unreal Engine developers.

I want to use a real coordinate in Unreal Engine 5, can you help with this?

To give an example, imagine that I have two coordinates. 41.196270, 28.578053 and 41.050818, 29.329718.

If we calculate using the Haversine formula, the distance between these two coordinates is approximately 77.7 km.
But if I assign these coordinates to two objects in the UnrealEngine scene, the distance between them is a few centimeter.

How can we realistically use Earth’s coordinates on UE5 scene?

Thanks.

Unreal uses centimeters for their measuring system. 77.7 is 77.7 cm.
You’ll have to multiply the result by 100,000. So 77.7km would be 7,770,000.

Even if the distance is the same, when I specify more than 2 points, the positions of these points are wrong.