So if I have this setup here to randomly rotate an actor on the pitch and yaw axis, but not the roll axis, it works how you’d expect barring one thing. The roll is not set to zero like it should be. The roll get set to either this
or this
Those pictures are from a print function that gets the world rotation of the default scene root. I was able to recreate it in a blank project in 4.14.3 as well, the same thing happens. I don’t know what this could be besides a bug