Is it possible to achieve the same as the command line Nvidia APEX SDK FractureTool.exe batch fracturing/destructible meshes creation by using a Python script that would fracture each static mesh with a set of parameters and save the corresponding destructibles?
If yes, how to use and set the UE4 destructibles editor parameters ?
The destructibles editor API seems available but there are no examples on how to use it with Python:
https://api.unrealengine.com/INT/PythonAPI/
- unreal.DestructibleAdvancedParameters
- unreal.DestructibleChunkParameters
- unreal.DestructibleDamageParameters
- unreal.DestructibleDebrisParameters
- unreal.DestructibleDepthParameters
- unreal.DestructibleParameters
- unreal.DestructibleParametersFlag
- unreal.DestructibleSpecialHierarchyDepths
Having the need to create many destructible meshes from static meshes I would anyway save time by figuring it out and writing a working script to achieve the batch in-editor …but if anyone already did it or knows a tutorial with a working script code ready to use I’d save even more time.