Using PS4 controller as input device

Hey everyone,

I am doing a project and I would like to use my PS4 controller as an input device.
For my last project I also wanted to use it and found a tutorial saying that I need to input the vendor ID and product ID of my controller, which of course made only my controller work. As soon as someone else played on their computer it didn’t work anymore.

Does anyone have any experience in using controllers for any game projects? Or do any of you know of a good tutorial? I mostly program everything in C++ and only use blueprints for UI stuff. I also use the enhanced input.

Thanks in advance.

If it’s original DS4 controller, it should work out of the box. At least it did for me in UE4. If it’s not, or for some reason your original controller does not work, just use DS4 Windows. You will have to do this over and over after you restart your Computer. This will not help your game users.

If you want permanent solution, then enable raw input in your Project Settings.

1 Like

(post deleted by author)