Using Position Based Dynamics From Unreal Real Content Example to make a Motion Graphic

Hey so I am following this one tutorial to make a motion graphic Using Position Based Dynamic. And I have followed through with the tutorial but I am not able to reach this particular stage where the bowl is just so full of Coffee Beans like this person. Mine seems to be forming a vertical clump. Can anyone explain me what settings I might have to change in PBD to achieve the fullness that he has?

This one is Mine

This one is from the tutorial

https://youtu.be/6Chvg8ykq_g?si=XOxRhtQ42crKfRwk This the link of the Youtube Tutorial if that helps