Using Point Cloud Library (PCL) in UE4

Hi,

I’m quite new to unreal and I want to include PCL to my project to view and process point clouds. These will later be viewable in oculus rift. When I build a PCL example project with cmake I generate a new visual studio project but I want to include PCL to a 3rd person UE4 project. Does anyone know how to do that?

Would be very thankful for any help!

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