Using Player State?

Here’s each step I described:

First right click in the content browser and create a class

Do a search for player state and select that as the parent class

Inside of any blueprint you can always see it’s parent class in the upper right corner

Add some variables to your player state, name, stats, score, etc. Make sure to click the eyeball so they’re remotely accessible from other blueprints.

109065-variables.png

Now inside your widget blueprint you can create a node to cast to the class you created.

But you still aren’t done because you haven’t told the game mode to use your player state. Go back and do the first two steps again, but this time create a Game Mode class called Master_GameMode.

(see continued answer because it won’t let me use more than 5 attachments)