Using phone orientation to control actor

Tried to have a go at making a simple mobile game and ran into a problem I’m not entirely sure how to overcome, having never tried devloping for a mobile device before.

I want the devices rotation to rotate an actor in runtime, without having the screen flip with it.

So, my question is really, how can I rotate an actor to match the rotation of the device in blueprints?

I would love help on this as well to be able to get an accurate orientation from the device exposed.