Using panopicture in a material/shader for creating a correct view out of a window

Sure! :slight_smile:
Every window got now it’s own view. The only thing I’m missing, what i would have with a Pano sphere, is that in a Pano Sphere I would have a little offset in the translation. Atm the point where I’m looking on, is always in the middle. Of cours, because I’m projecting the texture straight out of the middle from my camera. But can I give the camera vector a little offset, so when I’m moveing to the right, the texture is moving a bit to the left? Or other described: The texture is not moving the same amount of translation value then the camera. Camere (player) is moving 1m the texture is moving 9.5m. (With a little offset)

Then it would be more then perfect!!! :smiley: