Just tested it. For some reason it does not show up until you have opened the “PlayerPawnTest” blueprint at least once. So just open it. Close it and try to do the cast again.
About to edit that post. Somehow the forum was abit wonky. I found the node. Seems like there were no fault. However, i could not get the event to work.
You know what, its working, attached print string to the player name and its coming back with survivor/player. Down the pipeline I was turning the string into an INT! giving me 0
@Samson: Great to hear that it worked out for you.
@ENRELL: The tick event (the actual one, not the one you created in your screenshot there) can be used in many cases. To understand when to use it and how it works you should visit the Unreal documentation. This event does not exist of a specific purpose. You should use it if you are in the need of it.