Using OR Boolean for Behavior tree decorator

Hey all,

I’m trying to make a decorator that uses and OR Boolean function, so that if either of the blackboard keys are set True, then it will fire through the Sequence Node.

Working on an AI with:

Sight detection meter: will search target location while the meter is filling, chases player when it’s full.
IsAlert is set true while meter is full or filling.

Distract by Noise: will go to target location and search for one run through of sequence
IsInvestigating is set true until Sequence completes.

I’m struggling with making a functional decorator node that will do the best of both worlds, but if I have to just make another branch off the tree, then that seems like the easier, more messy, route.