Using Oculus Rift/Touch for Virtual Production Work

Hey all, I’m trying to use my Oculus Rift for virtual production work. I’m basically trying to map a touch controller to a Cine Camera Actor and use that to get the handheld look with animated sequences in Engine.

I just don’t know enough to get started here. I’ve tried to get the location / rotation from Motion Controller components but I’ve never been able to confirm that my controllers are even talking to UE4. So I don’t know if my BPs are failing or if I’m not even sending controller data to the engine in the first place. Has anyone gotten this to work.

I want to use the Oculus Touch controllers to move a Cine Camera through a 3D space and I want to monitor it on my TV, not in HMD.