Don’t know what caused it, but making a clean import fixed the issue with navmesh and world compositor/tiled landscapes. It works in the game, probably did something the wrong way in editor first time around. Thanks Ehamloptiran.
Don’t know what caused it, but making a clean import fixed the issue with navmesh and world compositor/tiled landscapes. It works in the game, probably did something the wrong way in editor first time around. Thanks Ehamloptiran.