Hi. I’m trying to create an actor that has multiple procedural mesh components and each one must have its own simple collision. The built-in complex collision that procedural meshes generates causes too many issues for my project. I can get a single mesh to generate simple collision by feeding the vertices into the “Add Collision Convex Mesh” node, but when I add a second procedural mesh component and try to use the “Add Collision Convex Mesh” node to add a second collision object, it does nothing.
On the left, ProceduralMesh_A is generated, then the same data I generated ProceduralMesh_B on the right by just offsetting the vertices. You can see that the brown collision lines are visible on Mesh A but not on Mesh B even though it’s the exact same setup.
Here’s the blueprint code:
If I had to guess, this node wasn’t meant to account for more than one convex mesh on a given actor, but I’d love to get some feedback on it. Thankyou!