Using multiple "Player start"

First off im a noob here so any insight would help.

My game has about 5 levels in a large city. The player has to make it from the start to the goal in a timed manner. After the first level the path gets longer and check points are added. My original thought was to make multiple levels, thus having only 1 player start, but talking with a friend he suggest where the player respawns to the other locations after reaching the goal. Most likely after clicking a “Next Level” button on a widget.

So I haven’t found anything on adding multiple player starts or once the player reach the goal I’d have a widget where they click “Next Level” and they would spawn at the second location.

Any tips on how the blueprint set up would look would greatly be appreciated.

I actually paid for a mobile version of this in The Play Store. I’m build the desktop version myself. The game is “mi Dark Light” if you need a better reference. - https://play.google.com/store/apps/details?id=com.wic.miDarkLight

You can use as many player starts as you want. But I don’t think you really need to worry about that yet.

If you have a default player setup in the default way, it will spawn at the player start. But you’re doing anything custom, which you probably will be, you wouldn’t be using that system anyway.

In that case, the player starts just really become markers, and you manage the spawn points from your code. So you don’t really need them. You don’t have to use them, at all.

Best thing, is to start making your game, you can come back to this concept later :slight_smile:

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