Hey guys. Sorry for a possibly stupid question. I have a model in AutoCAD architecture that I put into 3DS Max and used the exporter to fbx then put into UE4. I followed the UE4 manual to do this and believe it to be the suggested method.
So now my question is how do I get multiple materials onto an autocad multi block reference. As an example: I have a window that is a multi block reference in AutoCAD. When I put it into UE4 and apply a glass material to it then the pane of glass takes the material but so does the frame. How would I get these to show two materials? (Wood and glass)
Thanks in advance