Hey, so I’ve been trying to create objects, where, using the mouse input the player controls a timeline and that timeline defines what position the object is at based on a lerp node. However, the problem I’m having is this…
I want to get Mouse Y input and add that to a variable clamped between 1 - 100. However, getting Mouse Y in blueprints outside of my character blueprint does not work.
This is an example of what I currently have in my object that I want to control blueprint. This prints 0 at all times when giving the mouse input. However if I do the same set-up in my character blueprint it prints the numbers based on the mouse input perfectly.
So basically I want to know how I can use the ‘Get Mouse Y’ node in more than my characters blueprint or if there’s an alternate way around this. Let me know if this is unclear! ![]()

