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Using mouse movement to control a component's location on the X and Y axis

I’m trying to make a component which will move forward and backward and left and right based on the mouse position, but instead of moving forward and backwards it moves up and down in correlation to the mouse Y position. Currently I’m trying to use Convert Mouse Location To World Space.

This is what the blueprint looks like- I have a Vector*Float on the direction node just so the prop can be seen for now.