Using Mouse Control has stopped camera following the mouse (unless click and drag is used)


I want to create a First Person Exploration Game similar to Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist.

I want the player to move around in first person and be able to click and interact with objects such as doors, buttons, levers, ect.

I followed theses steps to enable mouse control: Mouse Control Setup | Unreal Engine Documentation

Except I am using the third person game mode because I followed this tutorial for handling interactions:

The fact that I am using third person template makes no difference as I tried the same in first person and had the exact same issue.

When I changed the Player Controller Class from Player Controller to my new Mouse Control, it made it so clicks work perfectly in game, but now the first person camera doesn’t follow the mouse


When I click and drag the camera DOES move as if it were following the mouse.

How can I make it so that the camera direction just follows where the mouse is pointing?