Using Morph Targets with Oculus Hand Component?

Hey All,

I’m very new to UE and am looking for help with some VR work I’m doing with Blueprints in UE 4.27. I want to utilize morph targets on a hand skeletal mesh I made that I’ve assigned to the Oculus Hand Component, and trigger them to shift the shape of the hand via a timeline (see attached]. This isn’t working for me, and I suspect it has something to do with how I’m casting to the mesh within the Hand Component. Would be grateful for any help anyone has to offer to get this working! Thanks much in advance!