Using Maya as level maker

  1. you can do everything in maya, but I pesonally would recommend you to do it in the UE4 (place single objects so that you have a map in the end) -> you will get a better performance because you can cull your meshes + every object uses a lod
  2. There are three ways how you can fix that:
  3. when you create your landscape in maya, make sure that you export it as a raw 16 heightmap -> then you can import it into the ue4 landscape tool :slight_smile: