I started a new project: 3rd person for Mobile, maximum quality with no starter content.
I clicked ‘Add to project’ on the Maximo character pack (the free one with 15 characters) and added it to my project, the folder appeared in the content browser.
I can change the ‘Mesh’ to the character I want, in my case the ‘Vampire’, and he appears in my example game in his default T pose. I change the ‘Animation’ settings to MaximoAnimBP_Vampire,
set to ‘Use animation blueprint’, and the character goes into his default Idle state. When I test run my game, I can use the touch pads to walk around normally, in his regular run animation, the camera movements and
everything else works fine. However, when I hit space to jump, he jumps up physically but his animation remains in ‘Run’ mode. He takes a few running steps as he goes up, slows down the animation, then takes a few
running steps as he falls down, and then back to his default Idle state. Nothing else happens other than the regular run animation when I move around.
I particularly need the Running Jump animation, I don’t need any attacks or anything of that sort.
I know I’m doing something wrong here. I tried following the UE4 tutorial on how to use the Maximo characters, but I’m having some problems as I think it was intended for an older version of UE4.
Any help would be appreciated, Thanks for your time!