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Using material noise with Landscape Grass Type?
Development
Rendering
grass
,
noise
,
question
,
Materials
,
Landscape
,
unreal-engine
Fr0hst
(Fr0hst)
September 3, 2017, 11:09am
2
As an aside, I’ve learned that the UV’s of landscape based systems are very important to keep in sync, and the noise node doesn’t align with either Tex-Coordinate or World Aligned UV’s, thus causing the above issues.
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