I’m working on a checkpoint system similar to ULTRAKILL’s where all of the enemies are saved once you hit a checkpoint and if you were to die you would respawn at the checkpoint location and spawn all the enemies that where present when you initially hit the checkpoint.
It all works well, except that the gamemode “resets” and all of the variables in it are set to the default value as well as triggering the beginplay event.
Is there any other alternative to this?