I am creating a FPS game, and I decided to replace the yellow projectiles from the FPS sample with a line trace by channel.
I only have one problem: the hit location indicated by the line tracer is not the same as the hit location of the real projectile.( I don’t know if I’m clear, I attached an image with the game screenshot and the blueprint I use for firing the weapon)
As you can see, the weapon was suppose to “hit” at the location of the small red cross, but it always hits a little bit to the left and a bit higher( at this small distance there is no problem, but if I fire at a target 100 meters away, it hits 3 meters above and 2 to the left)
Is there something wrong with the Blueprint?
Please be patient if this is a stupid question, this is my first game, I am 17 years old.