I need little help, i almost have done this BP but i cant complete that… For some reason, “Remove” node does not remove actors from array…
(im using this BP because RenderTexture2D cannot be used unlimited times in multiplayer like other actors and all players share one render texture… so i created more actors and more textures)…
It can’t remove anything because the “Textures Available All” is empty? or the element on index 0 does not match the element on index 0. Use the Contains node. I hope I got this right, because it seems that the branch is returning false and you can debug by attaching a print node to the execute pin “FALSE”.
Hi, thanks for tip, im using now about 40% shorter BP but still without results… I found where is problem:
If i have 2 characters and do with first character “get all actors of class” it find “none” sniper class 2x which is right, and then set class to class 1…
Then, when im using get all actors of class with second character and getting class variables to array, it returns 2x none which is bad because first player currently have class 1 set… I dont get it, it is bug ? I tried also replication to that sniper class…