Using libnoise in UE

So I tried to use the libnoise library to generate Perlin Noise. I downloaded it from this page () and followed this tutorial ().

Now everything works except for when I build it says there is an ambiguous symbol (int32) caused by the basictypes.h included in libnoise.

Does anyone know how to fix this?

Well, the obvious would be to rename int32 to something else & then replace the instances by that something within the library. Hopefully the lib isn’t too big.

In My memory,libnoise is a x86 library. maybe you should recompile it to x64 from source code.