Hello there!
I am trying to make it so when my character lands AND is moving, the legs perform the run animation while the upper body does the Jump_end animation. I want to reduce the amount of sliding my character does when she lands. As of now, When my she lands (event overlaps), a boolean comes on which is supposed to trigger an animation montage (after researching on the topic, that’s what was seemed to be recommended). The montage is then used in a layered blend per bone node in the Anim Graph. The alpha of this blend is controlled by the landing boolean.
Couple of questions regarding all of this, since I can’t seem to wrap my head around it… :
Can you put a layered blend per bone inside a State Machine? UE4 seems to crash whenever I do so.
How would you achieve what I’m trying to?
Included are a couple of images of what I have now.
Thanks all!