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Using interface or editing engine code..

Hello everyone…

I wanted to know whats the best approach to solve this.

I have 2 kind of attack-able objects in my game.
Classes extending from the character class and classes extending from the Actor class.

If a character is attack-able, it has a lot of variables and functions present in the class which is used form calculation.

I basically don’t want to have 2 set of those variables one in the class extending from actor and another in the class extending from the CharacterClass.

So the only other easier solution I see for this is using an Interface and adding to to Actor or Character inherited classes so I can just use 1 set of variables and functions. Is there any other solution apart from this?

Use an Actor Component, this is precisely what they’re designed for and interfaces in Unreal can be difficult to use at best.