Hello, I’m a noob in c++
I would like to use the new asset creation function but I don’t know how to formalize it correctly, I use the TextAsset plugin and I added a button in the toolbar to execute this option.
I have it for the moment written as if underneath:
TCHAR* Aselect;
FGenericPlatformMisc::ClipboardCopy( Aselect );
UTextAssetFactory* Factory = NewObject<UTextAssetFactory>();
UObject* NewPrefabAsset = IAssetTools::CreateAssetWithDialog( this , ? UTextAssetFactory ? , FString("NewPrefab") );