Hi,
I’m fairly new to UE.
What I have working is a HUD popping up when pressing enter. This HUD has a ‘reset camera’ button.
I created the ‘onclicked’ event, but I’m not sure how to get this click into the blueprint that resets the camera position/rotation.
I made an event dispatcher called buttontrue, and connected a call buttontrue to the onclicked.
In the level blueprint, when I click the HUD, I can add the buttontrue event.
I have the reset sequence working now by pressing the space bar, but I would like to replace this by the buttontrue event from the HUD. Connecting the buttontrue event does not work, only the space bar input…
I watched a lot of tutorials, but almost all of them only use functions as save game / pause game / start level, the never really make the connection to another blueprint. Tutorials that do are mostly way advanced for me
Maybe someone here can help me out?
Thanks in advance!
Alan