Hi,
I´m working on a project that uses the SideFX Houdini Toolset to generate Levels.
What I´m looking for right now is to create randomly generated Levels based upon HDAs, controlled via Blueprint.
-Start Game
-Hit “Generate World”
-Create Level and execute HDA with a set of handed down parameters (world size, biome, difficulty etc.)
-Open Level and play
What I found out so far is that since the Houdini Plugin V2, Blueprint support was enabled.
https://www.sidefx.com/docs/unreal/_blueprint.html
This doesn´t help help much unfortunately as it only allows manual input inside the editor as far as I understand.
Hope someone can help!