Hi all,
I am attempting to add support for a Fanatec ClubSport Wheel as it is a fairly common high-end racing wheel with force-feedback support. I have no problems getting the wheel recognized to be recognized by my Windows 10 machine as a Game Controller, which reports that it is a: HID-compliant game controller, and a USB Input Device.
I cannot find a way to enable generic HID-compliant devices in Unreal Engine 4 unfortunately. I went hunting through the source code and it looks like there is a “HIDInputInterface” class which polls HID devices and has a big table for remapping controller buttons and standardizing it all. However, this looks like it’s only implemented for the Mac runtime, and not on Windows.
I assume it is not implemented on Windows because of XInput/DirectInput? Unfortunately this device doesn’t seem to be detected by UE4 either way. When I enable “ShowDebug Input” in the console the wheel does not show up at all.
Is there any plans for supporting generic HID-Compliant controllers in the future, or is there an easy way to poll HID-Compliant devices on Windows? Or will I need to go through this wiki article and manually handle HID-devices myself on Windows?
Thanks!