Using gravity on objects

I have made a small sphere which I want to bounce around. I need a gravity and bouncing blueprint please!!!

To make this, you’re going to want to create a new physicalmaterial for your sphere. When creating it in the content browser, it will be in the Physics tab. In the phys mat editor, the setting you’re going to want to change is Restitution. I’d suggest playing with it a bit to get the level of bounce you want. In the sphere’s blueprint, check Simulate physics under the physics tab and apply the phys material under the collision tab. c: