In blueprints on UE4.10
Im not at my PC at the moment but will try and explain as best I can.
I am trying to identify where my Character Pawn will move to using ‘Add Movement Input’
by pre calculating the move using ‘Get Pending Movement Input Vector’, I am then using this pre calculation
to check the distance to an actor and not apply the ‘Add Movement Input’ if the distance would be too far.
I am having success to a degree, as when my Character Actor Rotation is a certain way, it works fine. But the
Character Actor Rotation does change throughout the level. So im sure the issue is that im not taking rotation
into account but i cannot figure out how to use it. I have tried a few different things but with no success.
For info, Character Actor is loosely based on Third Person example. so my Control Rotation will always
be different to my Actor rotation