Using Gauntlet to run a test across multiple PCs

Hi,

I am having issues with running one of our Gauntlet test scripts across multiple windows machines.

So far I have succeeded in running the test script across multiple platforms and consoles besides Win64. The Xbox Series X example is as follows:

\Engine\Build\BatchFiles\RunUAT.bat RunUnreal -project= -platform=XSX -device=XSX:autotest-xsx-01,autotest-xsx-02 -configuration=development -build= -test= -numclients=2

However if I adapt this command line to run it on Windows as below, instead of deploying and launching the game on each of the specified windows machines, Gauntlet will launch multiple instances of the game on the same machine.

\Engine\Build\BatchFiles\RunUAT.bat RunUnreal -project= -platform=Win64 -device=Win64:MICHAEL_WEBB,CA-Q-91115 -configuration=development -build= -test= -numclients=2

I’d appreciate any help with getting this to deploy and run on multiple windows machines.

Many thanks,

1 Like

Greetings! May you explain a little bit more the device connection process. Are they suppose to be connected to the single local network or… is there any additional things that we have to configure in order to see the necessary device in the device manager? Will be really greatful for any answer, because I haven’t find any documentation about this topic. Thank you.

If you haven’t yet figure this out, I may have a solution for you.

I believe you should change the parameter from -device to -devices, so it accepts multiple devices. The thing that I haven’t succeeded yet is to connect to ps5 via IP.

Does anyone have any idea?
the param that I use is
-device=PS5:IP_ADDRESS
but it fails to properly set it.