Using Gameplay Effect Context in a Calculation

Hi! I wanted to have a custom calculation inside a game effect’s “GameplayModMagnitueCalculation”.

My main purpose was to have a custom variables inside in the context when I apply the effect (such as type of hit pierce, slash, impact etc.) and calculate the damage inside the effect. But I can’t even get the context here.

I think I can get the context from the spec in cpp but we are a small team and cpp is not our strong suit. What is your recommendation in this case? Thanks!