hey, i want to make a game where the listen server(the only client that contains the server) has not the same functions like the other clients. How to make a function like that
I miss that you were talking about CPP at first, but if I understand you correctly this will help: How to determine which Engine Instance Has Authority?
Only the server will have “Authority” so you can check for that in your functions.
I used this code in begin play and the game crashes… Why? Without GetNetMode() and the %s it prints when game starts
UE_LOG(LogTemp, Warning, TEXT("GetNetMode: %s "), GetNetMode())
It doesn’t return a string it returns an enum:
I can´t find in the web a simple way to play a string in log that was an enum like this example
it´s so complicated. i understand nothing whats happening but i trying work through it ty