Hello folks. Have yet another question regarding world building.
I downloaded a bunch of stones from my Quixel / Fab library. With them came the corresponding textures. I want to use a foliage volume to scatter them around a massive area. These models are just white, but I have started creating their corresponding material instances.
My problem is that I know of no way to apply these instanced shaders without first dropping them into my scene. Will I be able to let the foliage volume know that it is these textured models that I want to replicate? Otherwise, I just assumed that we’d grab them from the content browser all ready to go – except in the content browser, they are untextured and unready to go.
Does this make sense??
Thanks in advance.