I have set up a door to open using the FMath::Lerp function when the player interacts with the door. The “door” is comprised of two static mesh components (door frame and the actual door). The door opens, but the player is still encountering an issue with walking through the open doorway even though it appears there should be no collision in the way.
I believe the FMath::Lerp function is causing some type of framerate situation causing the appearance of no collision but in fact the engine is computing collisions the player is running into.
I have attached screenshots of the in engine collision issue and the code driving the opening of the door. Any help would be much appreciated.