I was wondering if it was possible to have a camera as though it were the characters eyes? For example, when the player looks down they see the characters legs, or when they run, they see the arms of the character moving.
That would be “True FPS Mode”, I have seen a couple tutorials, but basically to do you would want to start with the third person template, go into the MyCharacter blueprint components and delete the "CameraBoom"component.
Then move the camera so it lines up perfectly with the actual character, similar to screenshot I found:
is the reason I attached the camera to the characters ‘Head’ socket shown above, way no matter what the animation is doing, the camera will move along with the head. If the camera is just sitting in position any actions the character performs will not adjust the camera movement accordingly.
Have you tried creating a new socket using the same bone as the current ‘Head’ socket but offset to be further forward?
Otherwise, Epic, it would be great if you could supply the Blue Man with no head on the Market Place for free. seems to be a common on these forums for people who don’t have the ability to remove the head from the mesh itself when making their own 3D titles.
Having the head is not bad really. You can see an example of with a Mixamo character here: ://youtu.be/Ug7Bzzg6TK8?t=1m34s
I also setup the anim BP so that the head bone follows the camera rotation. It can get even better if you set up an IK system for the head and somehow clamp the camera rotation so that the head doesnt turn 180 degrees. I think 's link has solution for those though.