Using FGameplayTagQuery in a blueprint resets

Yea i did, i found the solution for this problem, seems there was an issue with hot reload, i had to delete the component and re-add it, i found the solutiion here:

[UPROPERTY value keeps resetting on every compile - #16 by arhiDavid](o UPROPERTY value keeps resetting on every compile - #16 by arhiDavid)

PS: how do i mark this as solved?

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