Using FDataTableRowHandle to access values in my blueprint datatable

Hey folks,

I have created a datatable in blueprints that I need to access in my c++ code. I have hooked the data table to the character and have linked it up in my c++ code so that I can call it and then try to access the data.

So I am calling
Man.GetRow<>(Fstring(""));

I understand that I would need to but the name of the row in between the quotation marks but I have no idea what to put between the greater than and less than symbols. I know this is probably a very simple question but any help would be greatly appreciated.

Thanks,
Carcer

Hey there, see if this tutorial helps.

So I think this might work but I already have a struct defined in blueprints that I want to use, and I need reference to this in the c++. I don’t know how to get that.

Afaik blueprint structs are a bit of a pain to reference and access from c++.

Yeah since realised that. Just ended up creating the struct in C++ so I can access it. Makes it a hell of a lot easier. Thanks for your help though

Good to know, please mark your answer or mine as correct to close it :slight_smile:

How do you hook up the datatable?